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ORDER NOW! All the information you'll need to win BIG MONEY! Now only $4.97 Best Winning Poker Tips Volume One has just been released. A few excerpts are reproduced here. Order your copy today for the exclusive website price of only $4.97
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Best Winning Poker Tips Volume One The first in our series of Step by Step Poker Expert Guides. We take you from beginner through advanced player levels in an easy series of learning steps which will make you a better poker player and help you walk away from the table with MORE MONEY IN YOUR POCKET! |
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Cautions! Top ten reasons to leave the table, whether you are up or down: |
| 1. You have become annoyed with another player, to the point that it is breaking your concentration.
2. You are tired or sleepy. |
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| 3. You are hungry.
Low blood sugar will affect your judgment and reaction time and make you irritable. 4. You are angry with yourself, another player or someone not even present. |
| 5. You have been drinking.
Alcohol clouds your judgment and lowers your natural restraint level, leading to reckless play. 6. If you are taking some drug or medication which alters your perception or affects your memory and reaction time. |
| 7. You are depressed about your play or some other aspect of your life.
8. You have run out of the money you have allowed yourself for this session. 9. You have run out of the time you have allowed yourself for this session. 10. There are a lot of good players at the table who limit your chances at making money |
Ready to Play?
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Terms You Need to Know | ||||||
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Why learning these terms is important:
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When you are in the middle of a hand, that's no time to be wondering what another player means by "re-raise" or some other arcane term. You won't be comfortable playing and will expose yourself as a beginner. This is the very last thing that you want your opponents to realize. It increases their confidence and lowers yours.
Don't let them know you are a beginning player! | |||||
| Ante - In most Hold'em games, the big blind and the small blind take the place of the traditional ante, the forced bets which are put in the pot before the cards are dealt. In the late stages of tournament play, you will find ante's in Texas Hold 'em.
Backdoor - When a player makes a hand he originally wasn't drawing to, i.e., you have A* Q* with a T 8* 5* on the flop to make a four-flush. The turn and river cards are K* and J and you make the straight instead of the flush. ... catching two cards in a row to make a particular hand. Bad Beat - To be beat, especially when you flopped a great hand, by a player who made a longshot draw. Any unlucky situation which causes you to lose a hand when you were initially ahead in it. Bankroll - The total amount of money you have set aside for playing poker. Belly Buster - Otherwise known as an inside straight draw. When only one card will complete your straight. For example, your hole cards are 6 and 7, the flop comes with a 4, A, and an 8. You need a five to make your straight. Betting Round - The betting which occurs after a new card or cards comes into play. There are four betting rounds in each hand of Hold'em. The first is pre-flop, after your hole cards are dealt. Then another round after the flop, after the turn and the last round after the river. Bettor - the player who opens play by putting money into the pot. Big Blind - The larger of the two blinds in a Hold'em game. This is a forced bet posted by the player two places to the dealer's left or the dealer button's left. Not actually a bet, as it is placed before play begins and is not part of the betting rounds. Blank - A card that seems to be of no help to anyone's hand. Bluff - To make a strong bet, implying a strong hand, when your hand is actually weak. Board - The cards that are turned face up in the middle of the table and can be used by all players to build their hand.; also called community cards. Burn Card - A card from the top of the deck which is discarded before the community card(s) are turned over.The top card is discarded by the dealer before turning the flop, turn and river cards. This can prevent amateur cheaters from setting the deck. Busted - When you have lost all your money or chips. Button - In casino games, a small disc marked "Dealer". It moves one place to the left with each new game to indicate who holds the dealer's position and which two players are the small and big blinds. Call - to place an amount of money or chips in the pot which is equal to the amount bet by another player. Check - To not bet when you have the opportunity to begin the betting, and still stay in the hand without folding. Checking is not allowed after an initial bet has been made by any player. CheckRaise - A raise from a player who originally checked, but when another player bet, he decided to raise. Chop - two players with tying hands split the pot Community Cards - See Board Double Belly Buster - A straight draw where you have eight outs without having an open-ended straight. For example, you hold 8*6* and the board is T 7 4*3* with one card to come. A five or nine will complete your straight, yet your straight draw is not open-ended. |
Draw - when a player needs a single particular card to make his hand.
Drawing Dead - To stay in a hand that you cannot win, no matter what cards come up. Early Position - To be the first, second or third player after the big blind. Fifth Street - the last community card dealt face up by the dealer. This starts the fourth, or last round of betting. Also called the river. Flop - The first three community cards dealt face up by the dealer, which are shared by all the players. Flush Draw - To have four cards of your flush with one or more cards to come. Fold - To end your play in a hand, after deciding not to call a bet. Fourth Street - The single community card dealt after the flop round. This starts the third round of betting. Also called the turn. Gutshot - see Belly Buster Hole Cards - Your first two cards, dealt face down, that other players do not see. Inside straight draw - see Belly Buster Kicker - The highest unmatched card in a hand with a pair or better. Late Position - The dealer or button holder and the two players to his right. Lay down - see Fold Limp In - To call or only match the big blind before the flop is dealt. Little Blind - The smaller of the two blinds in a Hold'em game. This is a forced bet posted by the player to the dealer's immediate left or the dealer button's left. Not actually a bet, as it is placed before play begins and is not part of the betting rounds. Loose - Term for a player who plays lots of pots. Middle Position - The middle set of players, with approximately the same number of players ahead of you and behind you.. Muck - See Fold. The discard pile itself is also referred to as the muck. Multi-Way Pot - A hand in which three or more players are involved. Nuts - The unbeatable hand in the hand you are playing, using the face up cards and any hole cards. Odds - Mathmatical possibility of winning a pot, usually expressed in percentage. On the Button - To be in the spot from which the cards are dealt. This position is the last to act while the current hand is in play. Outs - The cards that can help your hand. For example, if you have a seven and eight, and there are nine and ten on the flop, then you need a six or a Jack to make your straight. Two ranks of card in four suits each will help you, so you have eight outs. Over the Top - When you re-raise another player in a round. In some situations, there may be a limit placed on, or agreed to by the players, which caps the number of re-raises in a round. Overcard- Any card on the flop, turn or river that is higher than both of your hole cards. Pocket - See Hole Cards Position - Where you sit, in relation to the dealer. Pot - The chips or actual money in the center of the table during play. To bet, you'll put your chips or money "in the pot." Pot odds - The ratio between the total pot amount and the cost of your call. If the pot is $500 and your current cost to call is $50, that's a ten to one ratio. These are good pot odds. Raise - To increase the bet which has come to you. River - See Fifth Street Runner-Runner - in post-flop play, a situation when you need both the remaining cards, the turn and thr river, aka fourth and fifth streets, to make your hand, such as in a straight or flush draw. Rock - A tight player who doesn't play a hand unless he has one of the best starting hands. He also stays out of high-risk situations.. Rush - A "hot" streak when a players wins a high percentage of the hands he plays. Set - Another term for three of a kind. Showdown - When all betting has ended and the remaining players all show their cards to determine who has won the pot. Sidegame - A game that is not part of a poker tournament. Slowplay - Playing a strong hand weakly to keep other players in the pot, to make as much as possible off the other players. Straight Draw - To need only one or two cards to make youe straight, with more cards to come. Table Image - How you are viewed by the other players in the game. Tell - An action by another player that tips you off as to what hand they may have or the strength of their hand.. Tilt - Refers to less than level-headed play. A player who stays in hands too long, plays too many hands and overbets his hands is "on tilt." Trips - three of a kind Turn - See Fourth Street. Wheel - A 5-high straight, A, 2, 3, 4, 5. | |||||
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Terms for pocket cards:
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ORDER NOW! Exclusive Website Purchase only $4.97 Best Winning Poker Tips Volume One has just been relaesed.
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Positive effects of chatter: | ||||||
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Sometimes in the course of the game, the idle talk or on-line chat can give you some good tips about the game you are presently in. Or about players who aren't there right then, or about the game in general and the other players' attitudes toward the game. |
For instance, if the chatter at the table says John is usually a big bluffer, and John returns to the game with big bets and a lot of raises, then maybe it it time to lay a trap for John and catch him in one of his bluffs. | |||||
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Watching chatter is also a good way to become familiar with the slang of the game, such as "hockey sticks" for a pair of sevens, or "snowmen" for a pair of eights. And to get used to the terms so you can use them as casually and naturally as a seasoned player.
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You may learn that a certain player doesn't react well to "friendly" ribbing or to comments or criticism of his play. If you can rattle him well, you can make him start playing poorly, playing too many hands, staying in too long or raising too often. This is called being on tilt. You can often make a lot of money off a player who is on tilt, because they are playing almost every hand, even hands which are not very strong. Sometimes a player will go on tilt for just a short while, especially after a hand in which they were badly beat, or badly out-played | |||||
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Negative effects of chatter: | ||||||
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Often chatter can be annoying or distracting for you, instead of your opponents. This happens often in a "friendly" home game, if two or more players are heavily engaged and you are not one of them. This is especially annoying if you are there to make money and they are there to chat and socialize. Sometimes you can rise above the annoyance and take advantage of their distraction, but it is hard to follow your principles of play if the other players aren't taking the game seriously.
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But remember this is a two way street. You may not respond well to teasing or to someone who is being outright rude to you. This may negatively affect your concentration and may put you on tilt.
There are many ways to combat this, and this situation will be covered in much greater depth in subsequent guides. Your basic rule to combat negative and annoying chatter aimed at you is to pay very close attention to your play, act in turn, be polite, don't splash the pot and certainly don't speak unless spoken to. They can't rattle you unless you are willing to be rattled. Just remember what it can cost you. | |||||
We do not promote illegal, underage gambling or gambling to those who live in a jurisdiction where gambling is considered unlawful. The information within this site and its newsletters is being presented solely for entertainment purposes. We will not be held responsible for any personal loss of wagers or damages you may incur. Anyone concerned about having a gambling problem can contact Gamblers Anonymous for further information.